Talented Game Concept Artist – Zhu Li

Zhu Li is a awesome artist from China whose works can really bring us a refresh feeling.
At work, he is a concept designer who brings others’ ideas into vivid pictures; off work, he is a creative artist having fun in the worlds he created for himself. This humble artist told us that he wasn’t really trying to tell something special through his works, but we see stories in them. Follow us on the interview and see what’s in ZhuLi’s mind and the insight he would love to share!

Q1. Thank you for taking up the interview first. We don’t have much information about you, could you introduce yourself a bit to us?

Hi everybody! I am Zhu Li from China. When I was little I was made to attend drawing class by my parents because they didn’t know what to do with me, and that’s when I began to draw. Right now I am an Concept Designer.

Q2. Your pieces present an ethereal and imaginative feeling. Where do you get your inspiration? Chinese myths for example?

When talking about my inspiration, I think mostly it’s because my curiosity about everything and accumulation of mysterious things during my days. Since I was a kid, I have always loved fairy tales, and I was always curious about the things described in those books, then I would form a picture in my head of what they should be like. Along the years, these pieces helped to create my unique way of seeing the world. Surely there are something to share about how I come up with an idea during my creation. Let’s say a piece featuring a simple character, I would first take some time to imagine what’s the character’s profession, race or gender, and what his or her world is like. That’s how to gain recognition from the audience, to believe your character really exists in some kind of space. Then I would create a background that best suits the character.

Q3. What kind of style you are trying to present through your artworks? How would you describe them?

I always create something that I enjoy when I’m not working. Actually there isn’t anything that I want to express specifically, it’s my passion for anything related to magic or si-fi. More could be done to improve my works, I still have difficulty in creating the very world that existed in my head. I am still trying hard and experimenting, hopefully I get better just through learning and communicating with others.

Q4. What are the tools you use? And normally what’s the process when creating a piece?

I normally use Photoshop through my work, of course I made some brushes that I personally find useful. As to my work, other than what I have mentioned above about ideas, I would take the popular way, to sketch the draft first, then color it. This is how a not-so-skillful artist can handle the overall image of the picture easily and create the mood he wants. Using this method, you can change the original color, lights and shadows of the objects while not destroying the elements of the image. What worth mention is it can form some kind of balanced color naturally, this is really sweet for someone who’s still learning, you should try that!

Q5. Did you self-taught all the skills needed for your creation or did you go to some sort of school for that? And when did everything begin?

I really don’t have a good command of all the techniques and skills, what I do is focus endlessly on details except finishing few elements using brushes. Most of my knowledge about drawing came form books, Internet and through communicating and learning from those in the field, if not counting what I learnt from the drawing class when I was a kid. From the moment I could understand comic, I have started to create works of my own. I stumbled a little bit through the process, then I slowly realized the importance of some theories. At the moment I am trying to present the world and colors I want to show everybody using lights and shadows. Let’s all keep going!

  • Todd Sumamno

    Todd is a seasoned writer and journalist with a passion for exploring the intersection of technology and design. With over a decade of experience in the industry, he has established himself as a trusted voice in the tech and design communities. Todd's writing career began in the early 2000s, when he started contributing to various online publications and blogs. He quickly gained a reputation for his ability to break down complex technical concepts into engaging and accessible language, making him a go-to writer for tech companies and startups looking to communicate their ideas to a wider audience. In recent years, Todd has focused on writing about the latest trends and innovations in the tech and design spaces. He has covered everything from artificial intelligence and machine learning to user experience (UX) design and human-computer interaction. His writing has appeared in a range of publications, including major tech websites, design magazines, and industry-specific journals. Todd's writing style is characterized by his ability to balance technical accuracy with engaging storytelling. He is known for his ability to distill complex ideas into clear and concise language, making him a favorite among readers who are looking for in-depth analysis and insight into the latest tech and design trends. When he's not writing, Todd can be found attending industry conferences and events, where he stays up-to-date on the latest developments in the tech and design worlds. He is also an avid user of new technologies and loves to experiment with new tools and platforms. Overall, Todd is a highly respected and experienced writer who is dedicated to helping readers understand the latest trends and innovations in the tech and design spaces. His writing is informative, engaging, and always insightful, making him a valuable resource for anyone looking to stay ahead of the curve in these rapidly evolving fields.

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